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SEASON 1 (2009)
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Episode 13: Do You Hear That? (Part 1)
- 02m48s | Topic #1
The first "Better Know a Civ" feature, focusing on the Aztecs: starting out.
- 06m23s | Topic #2
Differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs.
- 09m04s | Topic #3
Second contact: as leader of the Aztecs, how to handle the next civilization encountered.
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Episode 12: All Ties Together (Part 2)
- 01m41s | Topic #1
Using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution.
- 03m54s | Topic #2
Isolating and addressing the varied experience of the game's stability to date.
- 09m04s | Topic #3
Lack of multiplayer capability: reason for, and possibility of its realization in the future.
- 10m02s | Topic #4
On two expected and upcoming features: Twitter integration and Achievements.
- 12m10s | Topic #5
A brief on how Barry went from full-time musician to now an Executive Producer in the gaming industry.
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Episode 11: Geekiness in the Way of Nerdiness (Part 1)
- 02m19s | Topic #1
Why an iPhone/iPod Touch port of Civilization: Revolution, and why now.
- 04m15s | Topic #2
On the lack of public lead-up to the release of this iteration of the game.
- 06m32s | Topic #3
Comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS.
- 09m01s | Topic #4
The designing of the interface and menus, and responding to those expressing frustration with the end results.
- 10m42s | Topic #5
Being one of the higher prices games on Apple's store, and how this came to be.
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Episode 10: Rules of Thumb (Part 2)
- 01m45s | Topic #1
Multiplayer style and the same civilization more than once in a given game.
- 03m42s | Topic #2
General strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations..
- 10m18s | Topic #3
The invaluable benefits of multiplayer experience; win/loss ratios; single player environment for experimentation, and competitive play between the two guests.
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REGULAR CO-HOSTS
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Joe
(13+ Eps.)
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Grayson
(01+ Eps.)
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Matt
(01+ Eps.)
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PROFILE / ABOUT
Time to give the consoles some loving. Joe "joebreeves" Reeves leads as regular co-host on this monthly podcast focusing on Civilization: Revolution. Episodes are edited by Daniel "DanQ" Quick and are ~15 minutes apiece. It's a spin-off of Civ strategy-centric PolyCast, and a younger sibling to modding-centric ModCast also.
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