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SEASON 1 (2009)  
Episode 13: Do You Hear That? (Part 1)
- 02m48s | Topic #1
  The first "Better Know a Civ" feature, focusing on the Aztecs: starting out.
- 06m23s | Topic #2
  Differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs.
- 09m04s | Topic #3
  Second contact: as leader of the Aztecs, how to handle the next civilization encountered.
Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 14m:59s | Filesize: 7.1MB
Release Date: October 31st, 2009
Hosts: joebreeves, Grayson, elthrasher



Episode 12: All Ties Together (Part 2)
- 01m41s | Topic #1
  Using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution.
- 03m54s | Topic #2
  Isolating and addressing the varied experience of the game's stability to date.
- 09m04s | Topic #3
  Lack of multiplayer capability: reason for, and possibility of its realization in the future.
- 10m02s | Topic #4
  On two expected and upcoming features: Twitter integration and Achievements.
- 12m10s | Topic #5
  A brief on how Barry went from full-time musician to now an Executive Producer in the gaming industry.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 14m:59s | Filesize: 7.1MB
Release Date: October 14th, 2009
Hosts: joebreeves, DanQ, Barry Caudill



Episode 11: Geekiness in the Way of Nerdiness (Part 1)
- 02m19s | Topic #1
  Why an iPhone/iPod Touch port of Civilization: Revolution, and why now.
- 04m15s | Topic #2
  On the lack of public lead-up to the release of this iteration of the game.
- 06m32s | Topic #3
  Comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS.
- 09m01s | Topic #4
  The designing of the interface and menus, and responding to those expressing frustration with the end results.
- 10m42s | Topic #5
  Being one of the higher prices games on Apple's store, and how this came to be.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 14m:59s | Filesize: 7.1MB
Release Date: September 30th, 2009
Hosts: joebreeves, DanQ, Barry Caudill



Episode 10: Rules of Thumb (Part 2)
- 01m45s | Topic #1
  Multiplayer style and the same civilization more than once in a given game.
- 03m42s | Topic #2
  General strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations..
- 10m18s | Topic #3
  The invaluable benefits of multiplayer experience; win/loss ratios; single player environment for experimentation, and competitive play between the two guests.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 14m:59s | Filesize: 7.1MB
Release Date: September 9th, 2009
Hosts: joebreeves, DanQ, elthrasher, Grayson




  REGULAR CO-HOSTS


Joe
(13+ Eps.)

Grayson
(01+ Eps.)

Matt
(01+ Eps.)

PROFILE / ABOUT

Time to give the consoles some loving. Joe "joebreeves" Reeves leads as regular co-host on this monthly podcast focusing on Civilization: Revolution. Episodes are edited by Daniel "DanQ" Quick and are ~15 minutes apiece. It's a spin-off of Civ strategy-centric PolyCast, and a younger sibling to modding-centric ModCast also.

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(   an independently owned, operated and non-commercial operation   )