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Episode 147: Lots of Speculation
- 01m29s | News
Oh so much new information revealed publicly for the first time about the Civilization V expansion Gods & Kings. In order of consideration: civilizations; combat (11m39s); resources, diplomacy and miscellaneous (16m27s); religion (22m50s); and contradictions in two preview write-ups as well as a video one. (38m25s).
- 45m20s | Community Focus
The coming together of the Civilization fansite community for its third intersite Democracy Game, set in Civilization IV and its Beyond the Sword expansion.
- 48m00s | Miscellaneous
How the revelation of past Civ designer Soren Johnson joining Zynga leaves mixed feelings about his move, his next game involvement and social gaming in general.
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Episode 146: Forest for the Trees
- 03m22s | Senate
Comparing the merits of promotions for Galleys, and a generalized "to do" list in the early game, both for Civilization IV.
- 15m40s | Forum Talk
Considering the possibility of a demo for the Civilization V expansion pack Gods & Kings, as well as the most anticipated scenario(s) from it.
- 24m40s | Research Lab
Contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities.
- 31m20s | Miscellaneous
On the implications for CivV's game mechanics from the upcoming G&K expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
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Episode 145: Being Pedantic
- 01m04s | News
Breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior.
- 41m53s | Open Mic
Verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode.
- 47m35s | Miscellaneous
Strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.
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Episode 144: Too Long Didn't Listen
- 01m36s | News
On the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date.
- 34m00s | Forum Talk
An analysis of the 'CIV5Worlds.xml' file catches the panel's attention.
- 41m27s | Senate
The connection between Great Scientists, bulbing for research and the Fishing technology is scruitinized in Civilization IV (recorded for Episode 134).
- 43m06s | Miscellaneous
A collection of saves for instant CivV achievement gratification draws ire, while an April Fool's Joke for its Gods and Kings expansion generates buzz (53m02s).
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Episode 143: Don't Mistake Cause and Effect
- 01m11s | Senate
Treating a self-diagnosed "irrational fear" of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms.
- 33m17s | Miscellaneous
Getting in on an argument that Downloadable Content (DLC) for Civilization V has been "done right".
- 42m09s | Interview
Chatting with the person behind a newer series of CivV "Let's Plays", and looking back on the efforts of another such creator (49m56s; recorded for Episode 114).
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Episode 142: Intestinal Fortitude
- 01m22s | Miscellaneous
On which Wonders of the World have been seen in 'real life'.
- 06m24s | News
Pouring over continuing developments on the upcoming Civilization V expansion pack, Gods & Kings.
- 13m40s | Forum Talk
Evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Civilization V; next, adding to advice for playing a One City Challenge (OCC) in Civilization IV (31m16s) and then back to CivV to assess the need for being able to see rival civilization's technology tree progress (37m34s).
- 43m06s | Senate
Demystifying the link between gifting cities and stealing technologies easier through espionage in CivIV.
- 46m40s | Research Lab
What of a place for Chemical and/or Biological warfare in the Civilization series.
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Episode 141: Can Always Speculate
- 03m13s | News (Part 1 of 2)
Coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) and combat (26m44s).
- 28m47s | Miscellaneous
Observing CivV leaders' reactions to defeat (recorded for Episode 111); counting down a Top 10 things "Learned About the World" through the game (32m39s; recorded for Episode 129); some continued disbelief that females play Civilization games (35m01s; recorded for Episode 134), and critiquing CivV's difficulty levels in correlation to the Artificial Intelligence (40m44s; recorded for Episode 136).
- 47m19s | News (Part 2 of 2)
Considering the stated release timeline for CivV: G&K, and a possible sneak peak of some modified CivV settings to come following an accidental then reversed patch rollout (50m17s).
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Episode 140: It's Give and Take
- 01m14s | News
Reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming.
- 11m37s | Forum Talk
The scoring formula being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV.
- 48m16s | Open Mic
Answering "Verade"'s call-in question pitting Civilization III against CivIV as playing preference.
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Episode 139: Add Insult to Injury
- 01m14s | Research Lab
On a request for unique technologies for Civilization's, well, civilizations.
- 11m37s | Forum Talk
Considering the most important attribute in CivV, and the ability to run a negative treasury.
- 31m12s | Senate
Combining late game and air unit analysis, and how to stop Giant Death Robots in Civilization V.
- 48m16s | Miscellaneous
The sizzle of comparing gaming and cooking.
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Episode 138: That Was All a Lot of Nothing
- 02m08s | Forum Talk
Looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011.
- 06m36s | Miscellaneous
A collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games.
- 11m54s | Senate
Converting forests into lots and lots of gold in Civilization IV, not wasting worker turns in CivIV and CivV, and getting too close for comfort -- so to speak -- in CivV.
- 44m10s | Open Mic
Responding to the call for feedback for the show's fifth season that received fifty-nine responses in total.
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Episode 137: Not Just a Lame Clip Show VIII
- 00m48s | Miscellaneous
Whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124).
- 07m36s | Senate
To, or not to, trust unit automation in CivV (recorded for Episode 127), going for a CivIV Cultural Victory through the Cultural Slider (10m01s; recorded for Episode 129), which Great People to target post-Liberalism technology (15m35s; recorded for Episode 132), areas of play under which beginning CivV players are lacking (26m42s; recorded for Episode 134) and are mounted units weak in CivV (35m52s; recorded for Episode 136).
- 49m39s | Forum Talk
Why some of Civilization V's luxury resources are not as strong as others (recorded for Episode 135).
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