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Episode 140: It's Give and Take
- 01m14s | News
Reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming.
- 11m37s | Forum Talk
The scoring formula being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV.
- 48m16s | Open Mic
Answering "Verade"'s call-in question pitting Civilization III against CivIV as playing preference.
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Episode 139: Add Insult to Injury
- 01m14s | Research Lab
On a request for unique technologies for Civilization's, well, civilizations.
- 11m37s | Forum Talk
Considering the most important attribute in CivV, and the ability to run a negative treasury.
- 31m12s | Senate
Combining late game and air unit analysis, and how to stop Giant Death Robots in Civilization V.
- 48m16s | Miscellaneous
The sizzle of comparing gaming and cooking.
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Episode 138: That Was All a Lot of Nothing
- 02m08s | Forum Talk
Looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011.
- 06m36s | Miscellaneous
A collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games.
- 11m54s | Senate
Converting forests into lots and lots of gold in Civilization IV, not wasting worker turns in CivIV and CivV, and getting too close for comfort -- so to speak -- in CivV.
- 44m10s | Open Mic
Responding to the call for feedback for the show's fifth season that received fifty-nine responses in total.
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Episode 137: Not Just a Lame Clip Show VIII
- 00m48s | Miscellaneous
Whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124).
- 07m36s | Senate
To, or not to, trust unit automation in CivV (recorded for Episode 127), going for a CivIV Cultural Victory through the Cultural Slider (10m01s; recorded for Episode 129), which Great People to target post-Liberalism technology (15m35s; recorded for Episode 132), areas of play under which beginning CivV players are lacking (26m42s; recorded for Episode 134) and are mounted units weak in CivV (35m52s; recorded for Episode 136).
- 49m39s | Forum Talk
Why some of Civilization V's luxury resources are not as strong as others (recorded for Episode 135).
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