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SEASON 4 (2010) | SEASON 3 (2009) | SEASON 2 (2008) | SEASON 1 (2006-2007)
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Focus: "Civilization V"
- 02m23s | Introduction
Informing who is Jon Shafer and Pete Murray of Firaxis Games: what does a typical workday for each of them entail.
- 05m09s | Definitions
Definition of a game designer, favourite part of the task and working relationship between departments developing Civilization V.
- 09m56s | History
Looking back at previous Civ titles to inform design decisions, and then all about the hex-based grid system: decision to use, progression through and getting oriented.
- 16m21s | Policies
CivV's Social Policies mechanic: particulars within variety, choice benefits and consequences, and overall balance.
- 25m49s | Religion
The reimagination of representing religion in the Civilization franchise, and good -- as well as bad -- relations with other civs in-game.
- 31m12s | Modding
First, future and inception of the CivV in-game Modding browser, quality review within and installation of Mods. Then, influence of CivIV's BUG Mod, and transition from that game's Python to Lua programming language in CivV. Finally, evolution of Civ's modding capabilities and its furthering, CivV's World Builder, ability to add data to specific objects and personal preferences for content.
- 43m52s | Legacy
Challenges and comforts in designing a successor title in an established gaming franchise as compared to one that is new and untested.
- 45m17s | Comparison
Comparing CivV to CivIV on terrain and maps, and barbarians.
- 53m06s | Advisors
Setting CivV's advisors apart from those found in Civilization: II and Civilization: Revolution.
- 55m39s | Realization
Three words: Giant Death Robots.
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Episode 99: Not a Bad Plan
- 02m26s | Senate
Five Civilization IV: Beyond the Sword strategy tips from "obsolete" based on community forums' observations, panelists' self-identified weaknesses in gameplay and going after smaller or larger empires in consideration of vassalization mechanics.
- 21m20s | Forum Talk
What no technology trading, as set in the up-and-coming Civilization V, means to gameplay with comparison to its applicability within CivIV.
- 28m51s | News
All about cities, happiness, gold and strategic resources in CivV according to the game's official website.
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Episode 98: Meant to Interpret That
- 03m53s | News
Civilization developer Firaxis Games has 20 of its employees laid off.
- 11m41s | Research Lab
Looking for a new way to expand one's empire, and incorporating United Nations peacekeepers in the Civ series.
- 29m11s | Forum Talk
Should farming be possible on hill tiles.
- 33m04s | Miscellaneous
Dissecting the announced 'Special Edition' of Civilization V.
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Episode 97: Little Better Than Useless
- 01m43s | Senate
In Civilization IV, ideal early starters by leader trait, a tip to starving your populace, what to do when starting in the tundra and is there any conceivable reason to ever run a Citizen specialist in your cities.
- 31m03s | Miscellaneous
An extended tangent to the early starters topic on the Spiritual trait in CivIV, and a Top 10 of the "1000 Clues You're Anticipating [Civilization V] Too Much" running thread.
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Episode 96: Nose to the Ground
- 03m31s | Senate
Is having a Gold resource unbalanced if you have it workable by your capital, leaving a trading partner on your continent and the "No Buildings Club" in Civilization IV.
- 16m46s | Miscellaneous
Odds and ends on the Artificial Intelligence (AIs) that are Ragnar, Mehmed II, Shaka, Montezuma and Sitting Bull in CivIV.
- 20m36s | Vault
Three words: Four Green Fields (from Episode 83).
- 25m04s | Research Lab
An argument for no more eternal Wonders in the Civ series.
- 29m09s | Forum Talk
When does one stop building Mounted units, and the best replacement for the Courthouse improvement in CivIV.
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Episode 95: This, That and the Other Thing
- 01m57s | Senate
What the worst Unique Building is, and if -- and when -- to settle in place, in Civilization IV.
- 22m10s | Forum Talk
Is the 'Zero Day' Downloadable Content (DLC) announced for Civilization V disrespecting the customer.
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Episode 94: Let's Take a Step Back Here
- 01m03s | Forum Talk
On Terra maps in Civilization IV: are they racist?
- 09m34s | Time Machine
Previous Civilization title naysayers.
- 16m30s | Research Lab
Doing away with the Settler unit, and beginnings and endings.
- 28m33s | News
Civilization V background info reveals some details.
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Episode 93: Assertions and Ignorance
- 02m44s | News
What's knew to be known about Civilization V.
- 07m02s | Forum Talk
An argument that better animals are needed in Civilization IV, and how long will you be around with the game after CivV's release.
- 14m45s | Senate
Revisited: do you build monasteries in CivIV -- post-Beyond the Sword expansion at least -- last discussed during Episode 12 in April 2007.
- 29m50s | Research Lab
A proposed deep sea fishing fleet.
- 36m12s | Miscellaneous
Christopher Tin's "Baba Yetu" is the generally well received CivIV theme, with calls now for another of his songs to do the same for CivV... but not all can agree on which one.
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Episode 92: Fake the Funk
- 02m05s | Forum Talk
What's with the Moai Statues National Wonder in Civilization IV, and would you buy Civilization V if it was only offered on Steam.
- 11m26s | Vault (Part 1 of 2)
On changing gaming standards, or at least perceptions of such (from Episode 71) and on attacking in CivIV multiplayer (from Episode 80).
- 17m45s | Miscellaneous
Golden Ages: use and lengths.
- 19m17s | Senate
The argument that the Phalanx Unique Unit is awesome pre-Beyond the Sword expansion for CivIV, and of the Scientific Method technology and the Great Library World Wonder.
- 29m57s | Vault (Part 2 of 2)
Axemen v. Chariot rushes (from (from Episode 80) and capitulation mechanics in CivIV introduced in BtS (from Episode 83).
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Focus: "Courts of Candle'Bre"
- 02m13s | Introduction
How Candle'Bre first got started, and how initial reaction greatly fueled what was to come.
- 04m47s | Appeal
The people the game is targeted to appeal to.
- 07m33s | Story
Knowing the canon behind the game before playing it, and interacting within that story in-game.
- 10m38s | General
What is Candle'Bre anyway?
- 12m41s | Victory
The game's goals and victory conditions.
- 15m25s | Infamy
The 'Infamy' factor in Candle'Bre: defined and influencing.
- 18m51s | Team
Ongoing time commitment to the game's development, number of people involved in the project, why most of them are men, and how you too can participate.
- 22m51s | Vision
Comparing the original vision for Candle'Bre with its current status, changes in independent game development since then.
- 29m35s | Revenue
What of the revenue model for the game.
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Episode 91: Straight to the Chase
- 02m48s | Senate
On specialization being for insects in Civilization IV, using Settler units as a diplomatic tool, merits of executing a Macemen Rush, and the ugly side of expansion.
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Episode 90: Full of It
- 02m32s | Miscellaneous (Part 1 of 2)
Getting Civilization IV civilizations, controlled by the Artificial Intelligence, to play with themselves.
- 05m09s | Forum Talk
What does it mean to be a "hardcore" gamer and the rise of Facebook gaming.
- 17m53s | News
Assorted CivV info from the 2010 Game Developer's Conference (GDC)... and otherwise.
- 36m14s | Miscellaneous (Part 2 of 2)
Quotes from Firaxis Games Director of Creative Development Sid Meier's keynote at GDC 2010.
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Episode 89: Variety is the Spice of Civ
- 01m48s | Senate
Sparing something for a friend, on the Internet World Project, value of Defensive Pacts and a strategy article on starting in the Industrial Era.
- 25m24s | Forum Talk
What of city ruins and you.
- 30m23s | Mailbag
Two listeners, two letters: the first on the show itself, and the second on anti-synergy between Unique Units and Unique Buildings.
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TRIVIA: Eighty-eighth episode recorded, moved back in release given Civilization V announcement
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Episode 88: Absolutely Have to Listen
- 03m06s | General
Civilization V has been publicly announced, scheduled for release this fall.
- 08m39s | Hexes
For the first time in the Civ series, one of its titles will be hex-based instead of square-based.
- 15m15s | Combat
What CivV's combat system is set to bring.
- 20m11s | Graphics
How much shiner can the graphics get?
- 24m45s | Engine
What's to be under CivV's hood.
- 30m38s | Civilizations
Confirmation and speculation on the civilizations and their leaders.
- 32m45s | Diplomacy
Stepping up the diplomacy system.
- 37m07s | Resources
Getting ready for resource limits.
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TRIVIA: Eighty-ninth episode recorded, moved up in release given Civilization V announcement
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Episode 87: Beside the Point (Part 2)
- 01m55s | Research Lab
Multiple technological advances at once, governments by drift and elevation and terrain features for the Civilization series.
- 20m49s | Vault (1 of 2)
An argument for earned traits.
- 27m54s | Miscellaneous
Looking for hidden hotkeys and tips in CivIV.
- 30m46s | Vault (2 of 2)
"You Feel So Good" in CivIV when, how to spot hogs in CivIV multiplayer, and deselecting waypoints.
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Episode 86: The More You Know (Part 1)
- 02m47s | Research Lab
Turning attention to Civilization IV leader oddities, sea tiles being larger than land tiles, and armies to generally reduce reliance on war.
- 31m59s | Vault (1 of 2)
One's favourite era within the Beyond the Sword expansion (from Episode 83).
- 38m40s | Vault (2 of 2)
On Sid Meier's reasoning behind CivIV unit values, with reference back to a question asked of him in Episode 50 (from Episode 71).
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Episode 85: That's What He Said
- 02m10s | News
Goodbye to Imran "Imran Siddiqui" Siddiqui as a regular co-host on the show, and hello to Lisa "qnl" Bang.
- 14m50s | Forum Talk
Does the Civilization IV Artificial Intelligence (AI) care if it wins, on trade routes and its income, going for a defensive or offensive military, and reference charts including the Beyond the Sword expansion.
- 32m06s | Research Lab
A proposed solution for the (in)famous 'Stack of Doom'.
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INFO: First appearance of Lisa "qnl" Bang as permanent fourth regular co-host
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SEASON 4 / PROFILE / ABOUT < Sample Clips #1/#2/#3/#4/#5/#6 (04m59s | 2.4MB | Discuss #1/#2/#3/#4/#5/#6; Stream #1/#2/#3/#4/#5/#6; Dial-Up #1/#2/#3/#4/#5/#6) >
Saying hello on the fourth go. That's the current season for this bi-weekly podcast focusing on Civilization strategy. Daniel "DanQ" Quick leads Makahlua, Philip "TheMeInTeam" Bellew and Lisa "qnl" Bang as its regular co-hosts. Episodes are edited by Quick and are ~45 minutes apiece. It is the elder sibling to both the modding-centric ModCast and the console-centric RevCast. < Generic Promo (01m30s | 724KB | Stream | Dial-Up >
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