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Episode 146: Forest for the Trees
- 03m22s | Senate
  Comparing the merits of promotions for Galleys, and a generalized "to do" list in the early game, both for Civilization IV.
- 15m40s | Forum Talk
  Considering the possibility of a demo for the Civilization V expansion pack Gods & Kings, as well as the most anticipated scenario(s) from it.
- 24m40s | Research Lab
  Contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities.
- 31m20s | Miscellaneous
  On the implications for CivV's game mechanics from the upcoming G&K expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).


Runtime: 59m:59s | Filesize: 28.8MB
Release Date: May 12th, 2012
Hosts: DanQ, Makahlua, TheMeInTeam, snarzberry



Episode 145: Being Pedantic
- 01m04s | News
  Breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior.
- 41m53s | Open Mic
  Verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode.
- 47m35s | Miscellaneous
  Strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.



Runtime: 59m:59s | Filesize: 28.7MB
Release Date: April 28th, 2012
Hosts: DanQ, TheMeInTeam, Makahlua, qnl, bcaiko


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